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Tomb of Horrors: A 4th Edition D&D Super Adventure

*Est. $19.53 Compare

The deadliest dungeon in the D&D? world returns!

For generations, the Tomb of Horrors? has held an inescapable allure. It draws adventurers to it like a beacon then devours them utterly like some monstrous predator. Within its sepulchral, trap-ridden halls and chambers lay the secrets and treasures of the demilich Acererak and, some say, the demilich himself.
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Tomb of Horrors features a modular design that allows Dungeon Masters to build campaigns around the events herein, or pick and choose from the various chapters for use as standalone adventures. It presents a variety of challenges, from intricate combat encounters to traps and tricks evocative of the classic Tomb of Horrors adventure.
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This D&D adventure is designed for characters of 10th?22nd level and includes a full-color, double-sided battle map designed for use with D&D Miniatures.

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Monster Manual 3: A 4th Edition D&D Core Rulebook (Dungeons & Dragons 4th Edition)

*Est. $22.61 Compare

Iconic monsters for your Dungeons & Dragons® campaign

This core rulebook packs in over 200 new monsters to menace D&D® player characters. Classic monsters such as the derro, the mimic, and Lolth, Demon Queen of Spiders, make their first appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic dragons!
 
Monster Manual® 3 introduces a new monster format that offers more background and story material to inspire Dungeon Masters.

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Demonomicon: A 4th Edition D&D Supplement

*Est. $19.53 Compare

Demons and demon lords for your Dungeons & Dragons? campaign!

Demonomicon? presents the definitive treatise on demons and their masters, the demon lords. Whether you?re looking to introduce demons into your D&D? campaign or plunge your heroes into the heart of the Abyss, this book has something for you!
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More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns.

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Orcs of Stonefang Pass: Adventure HS2 for 4th Edition D&D

*Est. $9.75 Compare

A standalone Dungeons & Dragons? adventure for 4th-level characters.

Stonefang Pass wends its way through the mountains of the Stonemarch, home to brutal tribes of orcs. The time has come to clear the pass and gain a foothold, so that it can be used for trade between the town of Winterhaven and the lands beyond the mountains. Brave adventurers are needed to rid the pass of monsters and liberate Stonefang Keep from the orcs. Who?s up for the challenge?
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This standalone D&D? adventure is designed for 4th-level characters and can be easily inserted into any D&D campaign. Combine it with HS1 The Slaying Stone? for a great start to a new compaign!

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Vor Rukoth: An Ancient Ruins Adventure Site for D&D (4th Edition D&D)

*Est. $9.75 Compare

A ready-to-use adventure location for any Dungeons & Dragons? campaign.

Need an exciting adventure location for your heroes to explore? Look no further.
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Once a stronghold of the tiefling empire of Bael Turath, Vor Rukoth has fallen into ruin and become a haven for monsters. Within its vaults, the treasures and mysteries of Bael Turath wait to be unearthed! In addition to an adventure location, Vor Rukoth holds many hours of excitement and adventure.

Vor Rukoth presents a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map. The book is perfect for Dungeon Masters looking for a mysterious adventure location that fits instantly and easily into their existing D&D? campaigns.

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Player's Handbook 3: A 4th Edition D&D Core Rulebook

*Est. $20.00 Compare

Rules for psionic, divine, and primal heroes.

Player's Handbook®3expands the range of options available to D&D® players with new classes, races, powers, and other material.

This book builds on the array of classes and races presented in the Player's Handbook and Player's Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player's Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source.

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Player's Handbook: Core Rulebook I (Dungeons & Dragons, Edition 3.5)

*Est. $71.10 Compare

Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.

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Desert of Athas - Dungeon Tiles: A 4th Edition D&D Accessory

*Est. $7.52 Compare

This D&D Roleplaying Game accessory-designed for use with the Dark Sun Campaign Setting and the Marauders of the Dune Sea adventure-gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles and three-dimensional enhancements with which to build exciting encounter locations.This accessory contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock, allowing you to create desert oases, sandstone vaults, and other dungeon and wilderness fixtures. Some of the tiles can be combined to create 3D terrain elements. It is ideal for Dark Sun campaign adventures or any other D&D setting.

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The Icewind Dale Trilogy Collector's Edition (A Forgotten Realms(r) Omnibus)

*Est. $49.89 Compare

Icewind Dale. Windswept passes and forbidding glaciers stand at the top of the world. Below them, in the cold valleys, an evil force broods: the magic of Crenshinibon, the crystal shard.Now dwarf, barbarian, and drow elf join to battle this evil. Tempered in the furnace of struggle, they form an unbreakable friendship.A legend is born.For the first time in one volume, here is New York Times bestselling author R.A. Salvatore's adventure that introduced Drizzt Do'Urden, the heroic dark elf, one of the most beloved characters in fantasy literature.

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Dungeon Master's Guide: Core Rulebook II (Dungeon & Dragons, Edition 3.5)

*Est. $55.00 Compare

Weave exciting tales of heroism filled with magic and monsters. Within these pages, you'll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.

The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.

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