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Hinged Dissections: Swinging and Twisting

*Est. $28.79 Compare

If you enjoy beautiful geometry and relish the challenge and excitement of something new, the mathematical art of hinged dissections is for you. Using this book, you can explore ways to create hinged collections of pieces that swing together to form a figure. Swing them another way and then, like magic, they form another figure! The profuse illustrations and lively text will show you how to find a wealth of hinged dissections for all kinds of polygons, stars and crosses, curved and even three-dimensional figures. The author includes careful explanation of ingenious new techniques, as well as puzzles and solutions for readers of all mathematical levels. These novel and original dissections will be a gold mine for math puzzle enthusiasts, for math educators in search of enrichment topics, and for anyone who loves to see beautiful objects in motion.

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Student-Designed Games: Strategies for Promoting Creativity, Cooperaton, and Skill Development

*Est. $23.04 Compare

Students love games, but unfortunately, games are often taught in ways that alienate or exclude less-skilled students. Or worse yet, students find the games boring because they have no voice in how the games are played. Student-Designed Games: Strategies for Promoting Creativity, Cooperation, and Skill Development helps teachers and youth leaders make games fun again. This innovative, step-by-step guide helps students from early elementary school through college design their own games. In doing so, students develop tactical understanding as they design games; feel ownership and are more motivated to take part in the games; feel included because they have a voice in the scoring, equipment, space, and rules, all of which are limited only by their imagination and available resources; and learn how to respect competitors and work toward common goals with partners. Through Student-Designed Games, students discover why rules are important, work cooperatively through the creative process, solve problems, and teach each other as well as their teachers. In games-making units, students design games within parameters presented by the teacher. They can adapt games they already play by changing various elements, or, with the help of game templates, create unique games that present new tactical problems that players must solve or overcome. The games can all be connected to standards for becoming physically educated as defined by local, national, and international organizations and include ready-to-use assessments so that teachers can evaluate both the students and the games. The book also includes rubrics to help students understand their responsibilities during the game-making process and to judge the quality of the games they have created. Student-Designed Games is the perfect book to help students be inclusive and creative, learn basic game forms, improve skills, and have great fun in devising their own games. Teachers will be aided in managing their classes through the detailed management strategies aimed at including their students time on task. As such, Student-Designed Games is a valuable addition to teachers class resources.

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Learn to Play Cricket: A Teach Yourself Guide (Teach Yourself: General Reference)

*Est. $7.68 Compare

More than 60 million books sold in the Teach Yourself series!Get more runs and put more batsmen out with expertise from experienced players Learn to Play Cricket is the essential guide for improving your all-round skills and player performance. Written by Mark Butcher, Captain of Surrey County Cricket Club and former England Captain, together with Paul Abraham, an ECB Level 3 Coach and Berkshire County Cricket Club Committee Chairman, this book will help you to improve every dimension of your game. It covers all aspects of the sport from preparing for the game to improving batting, fielding and bowling techniques. It also gives essential advice on tactical play, coaching, umpiring, scoring and most importantly the rules of the sport. Includes:Writing by Mark Butcher and Paul Abraham, both superstars on the British cricket scene One, five and ten-minute introductions to key principles to get you started Lots of instant help with common problems and quick tips for success, based on the authors' many years of experience Tests in the book and online to keep track of your progress Quick refreshers to help you remember the key facts

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Win at Chess: A Teach Yourself Guide (Teach Yourself: Reference)

*Est. $9.78 Compare

new interactive features, which include tips and commentaries on historic games and exercises. Includes: One, five and ten-minute introductions to key principles to get you started Lots of instant help with common problems and quick tips for success, based on the author's many years of experience Topics include: The rules of the game; Elementary endgames; Elementary tactics; Principles of opening play; Endgame strategy; Strategic planning; Basic opening theory; Illustrative games; The art of chess compositions

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Be a Master at Go: A Teach Yourself Guide (Teach Yourself: General Reference)

*Est. $7.70 Compare

More than 60 million books sold in the Teach Yourself series!Understand the philosophy behind Go, and how modern developments have effected this enduringly popular game Be a Master at Go is a comprehensive introduction to this fascinating ancient game. With step-by-step instructions and clear diagrams, you will learn the concepts, tactics and strategies of the game, whether you are a complete beginner or a more experienced player aiming to reach club level. Includes:The origins and history of the game, and developments in computer and Internet Go One, five and ten-minute introductions to key principles to get you started Lots of instant help with common problems and quick tips for success, based on the authors' many years of experience Tests in the book and online to keep track of your progress Quick refreshers to help you remember the key facts.

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Nelson's Amazing Bible Trivia: Book One

*Est. $12.34 Compare

Have fun learning over 5,000 curious and interesting facts about the Bible with this trivia book from Brad Densmore. Quiz yourself, Bible study groups, and Sunday school classes with questions from every book of the Bible. Be entertained while you increase your knowledge of people, places, stories, quotations, and God's teachings. Features include: Puzzles Multiple choice questions Top ten lists Answer keys Illustrations

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The Everything Giant Book of Easy Crosswords Volume 3: 300 brand-new crossroads for hours of puzzling fun! (Everything Series)

*Est. $9.71 Compare

Puzzlers can't get enough of Charles Timmerman's easy crosswords! Whether you're a newbie or an experienced crossword lover looking for an easier challenge, you're sure to find a quick, satisfying puzzle in this oversized collection. Find the answers for fun clues that cover tons of topics:Caboodle's partner (KIT)Little Jack Horner's dessert (PIE)Elvis Presley's middle name (ARON)President after F.D.R. (H.S.T.)Home to Denali National Park (ALASKA)This book is perfect for both young and old crossword fans. These easy-to-solve puzzles build confidence while helping to improve vocabulary, memory, and problem-solving skills. But best of all, they're fun!

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The Everything Giant Book of Word Searches, Volume IV: Over 300 new puzzles for endless gaming fun! (Everything Series)

*Est. $6.23 Compare

Word search lovers cant seem to get enough of their favorite puzzles! This book is the latest collection from puzzlemaster Charles Timmerman! These 300+ brand-new word search puzzles feature fun and engaging themes, based on a huge range of diverse topics to choose from, for countless hours of fun!Puzzlers also get a great mental workout: word searches help to improve vocabulary, memory, and problem-solving skills. This huge puzzle collection is the perfect companion for word search fans who cant get enough of these bestselling--and addicting--pencil puzzles.

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Freak Nation: A Field Guide to 101 of the Most Odd, Extreme, and Outrageous American Subcultures

*Est. $9.25 Compare

Vegans. Skateboarders. Trekkies. The Cult of the Individual is alive and well and expressing itself all over America--and this book proves it. With this enlightening (and sometimes frightening) field guide, you'll delve into the customs, mores, and motivations behind every type of fan, geek, and superfreak, including:SwingersHackersDungeon MastersHappening ArtistsCryptozoologistsUtopiansBohemiansShrinersOenophilesDeadheadsFrom music to food, sports to fashion, there are people who take their "hobbies" to an extreme the rest of us can only imagine. With this book, you'll get a bird's-eye view of these hobbies gone wild--from sea to shining sea!

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Kids' Chinese-Magnetic Poetry Kids (English and Chinese Edition)

*Est. $12.95 Compare

Created with the help of native speakers, the Kids' Chinese kit features double-sided word magnets with simplified Chinese characters and Pinyin on one side and the English translation on the other. Magnets stick both ways! Basic vocabulary builder, but adults can use it too. Kit includes over 140 double-sided magnetic word tiles. For ages 5 and up.

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